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WebSocketChannel

High-performance System.Threading.Channels API adapter for System.Net.WebSockets

Icon WebSocketChannel

High-performance System.Threading.Channels API adapter for System.Net.WebSockets

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Usage

var client = new ClientWebSocket();
await client.ConnectAsync(serverUri, CancellationToken.None);

Channel<ReadOnlyMemory<byte>> channel = client.CreateChannel();

await channel.Writer.WriteAsync(Encoding.UTF8.GetBytes("hello").AsMemory());

// Read single message when it arrives
ReadOnlyMemory<byte> response = await channel.Reader.ReadAsync();

// Read all messages while underlying websocket is open
await foreach (var item in channel.Reader.ReadAllAsync())
{
    Console.WriteLine(Encoding.UTF8.GetString(item.Span));
}

// Completing the writer closes the underlying websocket cleanly
channel.Writer.Complete();

// Can also complete reporting an error for the remote party
channel.Writer.Complete(new InvalidOperationException("Bad format"));

The WebSocketChannel can also be used on the server. The following example is basically taken from the documentation on WebSockets in ASP.NET Core and adapted to use a WebSocketChannel to echo messages to the client:

app.Use(async (context, next) =>
{
    if (context.Request.Path == "/ws")
    {
        if (context.WebSockets.IsWebSocketRequest)
        {
            using var webSocket = await context.WebSockets.AcceptWebSocketAsync();
            var channel = WebSocketChannel.Create(webSocket);
            try
            {
                await foreach (var item in channel.Reader.ReadAllAsync(context.RequestAborted))
                {
                    await channel.Writer.WriteAsync(item, context.RequestAborted);
                }
            }
            catch (OperationCanceledException)
            {
                try
                {
                    await webSocket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, null, default);
                }
                catch { } // Best effort to try closing cleanly. Client may be entirely gone.
            }
        }
        else
        {
            context.Response.StatusCode = (int) HttpStatusCode.BadRequest;
        }
    }
    else
    {
        await next();
    }
});

Installation

This project can be used either as a regular nuget package:

<PackageReference Include="WebSocketChannel" Version="*" />

Or alternatively, referenced directly as a source-only dependency using dotnet-file:

> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketChannel.cs
> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketExtensions.cs

It’s also possible to specify a desired target location for the referenced source files, such as:

> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketChannel.cs src/MyProject/External/.
> dotnet file add https://github.com/devlooped/WebSocketChannel/blob/main/src/WebSocketChannel/WebSocketExtensions.cs src/MyProject/External/.

When referenced as loose source files, it’s easy to also get automated PRs when the upstream files change, as in the dotnet-file.yml workflow that keeps the repository up to date with a template. See also dotnet-config, which is used to for the dotnet-file configuration settings that tracks all this.

Dogfooding

CI Version Build

We also produce CI packages from branches and pull requests so you can dogfood builds as quickly as they are produced.

The CI feed is https://pkg.kzu.io/index.json.

The versioning scheme for packages is:

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